Show and Hide Tutorial

This tutorial is based on my conversation with noodulz creator of Light Letters using Rakugo.

This tutorial will show you how to use show() and hide() funcs in Dialogue.

Updated for Rakugo 3.1.0

Import Assets

First we need add to our scene something that we can show or hide. In can be any type of node, if we set and script it correct.

In this example we will use this free character sprite.

Open your Rakugo project then move folder with sprites to game/characters (if you don’t have this folder create it).

After that godot will start importing this assets.

Prepare Scene

When godot finish importing click on plus icon to create new scene.

For my case we choose 2D Scene as scene type.

Now change root Node name to character name, we will call mine Yui.

Then we change name of asset folder to reflect that.

Now we save scene to game/characters/Yui as Yui.tscn.

After that we select all assets and drag them in to scene.

Before adding tags

To make our scene more readable and easier to script we use Batch Rename tool for just added nodes.

  1. Copy repeating part of nodes name

  2. Select nodes that names we want to change

  3. Right click on them then choose Batch Rename

  4. Use tool

Our character is too big for as, but we can easy fix this. Just choose root node and change scale.

Adding tags

Now we need to select root node and add it to showable group with some tags. Tags are special types of groups that names will be auto converted at runtime. Tags starts with $, they can use # for node name and * for wildcard.

To start select any node then switch to Node tab on side and then to it subtab Groups. Then click button Manage Groups - this tool allows us to easy add many nodes to many groups/tags.

We now create 1 group and 2 tags:

  • showable

  • $ yui *

  • $ yui #

We add all nodes to showable. Then we add root node to $ yui *. And children nodes to $ yui #

Add character sprite to our dialogue scene

First save our scene and add it to our dialogue scene so we can test this.

Added showable tag allow us to use it already in dialogue scene in dialogue script with show() or hide() in dialogue script, because any Node2D has show() and hide() in it.

Define Yui character in _ready() func:

Rakugo.define_character("Yui", "yui",

Then add this lines to our dialogue:

say("yui", "Hi, I'm Yui.")
show("yui happy")

say("yui", "I'm must go.")

And we get happy Yui.

She hide in next step of dialogue